Cloud · CDN · Game hosting

Cloud infrastructure built for speed.

Object storage, a global delivery network and competitive game servers on one backbone — for your data, your applications and your matches.

15 points of presence 8 regions 99.99% uptime 1 Tbit/s+ capacity
Live backbone — packets between points of presence Hover a node for detail
Platform

Three services, one control plane

Billing, access keys and metrics are shared. A bucket, a delivery zone and a match server all sit behind the same API token.

Cloud Storage

S3-compatible buckets with cross-site replication, lifecycle rules and object lock. Egress to our own edge is not metered.

  • Capacity per bucketUnlimited
  • Upload speedup to 10 Gbit/s
  • EncryptionAES-256 at rest
  • BackupsHourly, 30-day

Content Delivery

Pull and push zones with origin shielding and tiered cache. TLS 1.3 and HTTP/3 are on by default; certificates renew unattended.

  • Global PoPs15
  • Median latency< 20 ms
  • Bandwidth1 Tbit/s+
  • DDoS protectionAlways on

Game Servers

Dedicated cores with pinned CPU and filtering tuned for tick-rate traffic. Instances boot from a snapshot in under a minute.

  • TitlesCS2, Dota 2, Rust
  • Pingfrom 3 ms
  • Tickrate128
  • Boot time< 60 s
Infrastructure

Infrastructure without limits

A request enters at the nearest edge and only travels further when the cache cannot answer it. Most never reach the core at all.

Network

Server locations

Round-trip times are measured from the nearest transit peer and refreshed every five minutes. Each site publishes its own status page.

PoPCityCountryRegion ServicesPingServersStatus
HKG1Hong KongHong Kongap-eastDelivery8 ms13● operational
SIN1SingaporeSingaporeap-southeastDeliveryGame5 ms20● operational
ALA1AlmatyKazakhstancentral-asiaDelivery9 ms13● operational
ALA2AlmatyKazakhstancentral-asiaStorageDelivery8 ms34● operational
FRA1FrankfurtGermanyeu-centralStorageDeliveryGame3 ms41● operational
FRA2FrankfurtGermanyeu-centralGame3 ms13● operational
WAW1WarsawPolandeu-centralDeliveryGame5 ms20● operational
MSQ1MinskBelaruseu-eastDelivery7 ms13● operational
HEL1HelsinkiFinlandeu-northStorageDelivery4 ms34● operational
HEL2HelsinkiFinlandeu-northStorageDelivery5 ms34● operational
RIX1RigaLatviaeu-northDeliveryGame6 ms20● operational
STO1StockholmSwedeneu-northDelivery6 ms13● operational
AMS1AmsterdamNetherlandseu-westStorageDeliveryGame3 ms41● operational
CDG1ParisFranceeu-westDeliveryGame4 ms20● operational
IAD1AshburnUnited Statesus-eastStorageDeliveryGame6 ms41● operational
Gaming

Game servers built for competitive play

Pinned cores, no oversubscription and route filtering that keeps a match stable when the network around it is not.

FPS · 128 tick

Counter-Strike 2

Frankfurt, Amsterdam, Warsaw, Ashburn and Singapore. Movement and hit registration stay consistent under full load.

  • LocationFRA1 · AMS1 · WAW1
  • Ping3–11 ms
  • Tickrate128
  • CPU / RAM6 vCPU · 16 GB
  • Players online0
  • Uptime99.99%

All systems operational

MOBA · 5v5

Dota 2

Hosted next to the CS2 fleet with the same filtering. Lobbies survive the disconnect storms that follow an attack.

  • LocationFRA1 · STO1 · ALA1
  • Ping3–14 ms
  • Tickrate30
  • CPU / RAM8 vCPU · 32 GB
  • Players online0
  • Uptime99.98%

All systems operational

0
Uptime, rolling 90 days
0
Average latency
0
Global locations
0
Network capacity
Pricing

Pay for what you run

No egress charges to our own edge, no per-request surcharges. Yearly billing takes two months off.

Starter

For a single project or a small site.

$19/ month
  • 500 GB storage
  • 2 TB delivery traffic
  • All 15 PoPs
  • Standard DDoS protection
Create Storage
Recommended

Business

For products with real traffic.

$79/ month
  • 5 TB storage, replicated
  • 25 TB delivery traffic
  • Origin shield and tiered cache
  • Advanced DDoS, WAF rules
  • 99.99% SLA
Start Using CDN

Enterprise

Dedicated capacity and private peering.

$349/ month
  • Dedicated bare metal
  • Unmetered internal transfer
  • Private peering and BYOIP
  • 24/7 engineer on call
Contact Sales
Game servers

Match servers, billed per slot

CS2 · 12 slots

$14/ month
  • 128 tick, pinned cores
  • RCON and scheduled restarts
  • Any EU or US location
Deploy Server

CS2 · 24 slots

$26/ month
  • 128 tick, 8 vCPU
  • Demo storage included
  • Priority routing
Deploy Server

Dota 2 · lobby

$18/ month
  • Dedicated 5v5 lobby
  • Replay retention 90 days
  • Tournament mode
Deploy Server
Console

Everything under control

One console for buckets, delivery zones and match servers — with the graphs your on-call engineer actually opens at three in the morning.

console.darkcyber.icu / overview
Network traffic
0 Gbit/s
CDN traffic
0 Gbit/s
CPU usage
38%
RAM usage
61%
Storage used
4.2 / 10 TB
Active game servers
0
Current ping
6 ms
Server status
Operational
Locations online
15 / 15
Security

Security built into the infrastructure

Not an add-on tier. Filtering, encryption and monitoring are on for every account from the first request.

DDoS Protection

Volumetric and protocol attacks are absorbed at the edge before they reach an origin. No traffic surcharge during an event.

Encryption

TLS 1.3 in transit, AES-256 at rest. Keys rotate on a schedule you set, or on demand.

Firewall

Rules by path, header, ASN or country, applied at every PoP within seconds of a change.

Secure Access

Scoped API tokens, SSO and hardware keys. Every action lands in an audit log you can export.

Automated Backups

Hourly snapshots kept 30 days, replicated to a second region. Restore to any point in that window.

Network Monitoring

Every PoP is probed from outside our own network, so an outage is caught before a customer reports it.