Cloud Storage
S3-compatible buckets with cross-site replication, lifecycle rules and object lock. Egress to our own edge is not metered.
- Capacity per bucketUnlimited
- Upload speedup to 10 Gbit/s
- EncryptionAES-256 at rest
- BackupsHourly, 30-day
Object storage, a global delivery network and competitive game servers on one backbone — for your data, your applications and your matches.
Billing, access keys and metrics are shared. A bucket, a delivery zone and a match server all sit behind the same API token.
S3-compatible buckets with cross-site replication, lifecycle rules and object lock. Egress to our own edge is not metered.
Pull and push zones with origin shielding and tiered cache. TLS 1.3 and HTTP/3 are on by default; certificates renew unattended.
Dedicated cores with pinned CPU and filtering tuned for tick-rate traffic. Instances boot from a snapshot in under a minute.
A request enters at the nearest edge and only travels further when the cache cannot answer it. Most never reach the core at all.
Round-trip times are measured from the nearest transit peer and refreshed every five minutes. Each site publishes its own status page.
| PoP | City | Country | Region | Services | Ping | Servers | Status |
|---|---|---|---|---|---|---|---|
| HKG1 | Hong Kong | Hong Kong | ap-east | Delivery | 8 ms | 13 | ● operational |
| SIN1 | Singapore | Singapore | ap-southeast | DeliveryGame | 5 ms | 20 | ● operational |
| ALA1 | Almaty | Kazakhstan | central-asia | Delivery | 9 ms | 13 | ● operational |
| ALA2 | Almaty | Kazakhstan | central-asia | StorageDelivery | 8 ms | 34 | ● operational |
| FRA1 | Frankfurt | Germany | eu-central | StorageDeliveryGame | 3 ms | 41 | ● operational |
| FRA2 | Frankfurt | Germany | eu-central | Game | 3 ms | 13 | ● operational |
| WAW1 | Warsaw | Poland | eu-central | DeliveryGame | 5 ms | 20 | ● operational |
| MSQ1 | Minsk | Belarus | eu-east | Delivery | 7 ms | 13 | ● operational |
| HEL1 | Helsinki | Finland | eu-north | StorageDelivery | 4 ms | 34 | ● operational |
| HEL2 | Helsinki | Finland | eu-north | StorageDelivery | 5 ms | 34 | ● operational |
| RIX1 | Riga | Latvia | eu-north | DeliveryGame | 6 ms | 20 | ● operational |
| STO1 | Stockholm | Sweden | eu-north | Delivery | 6 ms | 13 | ● operational |
| AMS1 | Amsterdam | Netherlands | eu-west | StorageDeliveryGame | 3 ms | 41 | ● operational |
| CDG1 | Paris | France | eu-west | DeliveryGame | 4 ms | 20 | ● operational |
| IAD1 | Ashburn | United States | us-east | StorageDeliveryGame | 6 ms | 41 | ● operational |
Pinned cores, no oversubscription and route filtering that keeps a match stable when the network around it is not.
Frankfurt, Amsterdam, Warsaw, Ashburn and Singapore. Movement and hit registration stay consistent under full load.
All systems operational
Hosted next to the CS2 fleet with the same filtering. Lobbies survive the disconnect storms that follow an attack.
All systems operational
No egress charges to our own edge, no per-request surcharges. Yearly billing takes two months off.
For a single project or a small site.
For products with real traffic.
Dedicated capacity and private peering.
One console for buckets, delivery zones and match servers — with the graphs your on-call engineer actually opens at three in the morning.
Not an add-on tier. Filtering, encryption and monitoring are on for every account from the first request.
Volumetric and protocol attacks are absorbed at the edge before they reach an origin. No traffic surcharge during an event.
TLS 1.3 in transit, AES-256 at rest. Keys rotate on a schedule you set, or on demand.
Rules by path, header, ASN or country, applied at every PoP within seconds of a change.
Scoped API tokens, SSO and hardware keys. Every action lands in an audit log you can export.
Hourly snapshots kept 30 days, replicated to a second region. Restore to any point in that window.
Every PoP is probed from outside our own network, so an outage is caught before a customer reports it.